The gaming industry is considered to be one of the most exciting industries in tech because of its importance to culture, entertainment and technological progression. Parallel to the fast advancement of technology, the gaming industry has also experienced tremendous developments in the past decades. The improvements are not merely concerning the resolution at which the game plays; detailed features are continuously introduced to push the gaming experience closer and closer to reality. Thanks to the massive development of the gaming industry, several game genres appeared in the market. Life simulation gaming is one of these genres which centres around the concept of living or controlling one or more artificial lives. In practice, the opportunity of creating and designing of lives is granted to the gamers in this genre. However, how would the gamer react to this artificial empowerment of being the designer of lives?
‘Artefact’ is a recurring two-page spread, which features a beloved object presented by one of the BK City staff members. Every month, the ‘Artefact’ contributorship is passed on someone new. This months’ artefact is from Amber Leeuwenburgh, who is the Faculty Secretary.*
Even though storytelling is implicit in urban planning and design proposals, stories can be used explicitly as research and design methodology. Urban planners and designers, as future-oriented storytellers, can use the valuable skill of storytelling as part of their design thinking, research by design, and creation of persuasive plans.