Even though storytelling is implicit in urban planning and design proposals, stories can be used explicitly as research and design methodology. Urban planners and designers, as future-oriented storytellers, can use the valuable skill of storytelling as part of their design thinking, research by design, and creation of persuasive plans.
The gaming industry is considered to be one of the most exciting industries in tech because of its importance to culture, entertainment and technological progression. Parallel to the fast advancement of technology, the gaming industry has also experienced tremendous developments in the past decades. The improvements are not merely concerning the resolution at which the game plays; detailed features are continuously introduced to push the gaming experience closer and closer to reality. Thanks to the massive development of the gaming industry, several game genres appeared in the market. Life simulation gaming is one of these genres which centres around the concept of living or controlling one or more artificial lives. In practice, the opportunity of creating and designing of lives is granted to the gamers in this genre. However, how would the gamer react to this artificial empowerment of being the designer of lives?
When considering typologies of the built environment, a few spring to mind: The church, the house, the library, the graveyard… these all together provide for a diverse experience when departing the home. Different typologies carry not only diverse formal characteristics but they house specific experiences unique to their formal qualities.
The independent periodical of the Faculty of Architecture and the Built Environment at the Delft University of Technology
© Bnieuws 2022 All rights reserved