

Iman Ramshini
The gaming industry is considered to be one of the most exciting industries in tech because of its importance to culture, entertainment and technological progression. Parallel to the fast advancement of technology, the gaming industry has also experienced tremendous developments in the past decades. The improvements are not merely concerning the resolution at which the game plays; detailed features are continuously introduced to push the gaming experience closer and closer to reality. Thanks to the massive development of the gaming industry, several game genres appeared in the market. Life simulation gaming is one of these genres which centres around the concept of living or controlling one or more artificial lives. In practice, the opportunity of creating and designing of lives is granted to the gamers in this genre. However, how would the gamer react to this artificial empowerment of being the designer of lives?
Jack Pilkington
The following text is an adaptation of a resarch paper, written by Jack for AC1 on the topic of space syntax in urban design. For the sake of brevity, it is published below in a shorter, reader friendly format.
Robert van Overveld
About four months ago, I stopped checking my phone directly after waking up. Not that my sleep was bad, but I’ve started to dislike the behaviour. It still feels like a small victory every time I resist the temptation. On average, people spend one-seventh of their time on their phone. Combined with laptop and television use, this results in eight and a half hours of screen time a day on average in the Netherlands. For architecture and urbanism students, this is likely even longer.
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