Unsurprisingly, pandemic became the word of the year for 2020, along with quarantine, social distancing, flatten the curve and defund the police being the most searched phrases on the web. An imposed global house arrest, introduced to protect public health, meant that most people’s lives were happening in the digital space, from home. It is safe to say that the current prominent role of technology in our lives is a continuation of already existing trends. However, the past months emboldened the reality in which you can start a revolution from your chair or a comfy sofa at home. We follow Amina Chouairi, this year’s best graduate, who was making her attempt to improve the world from her student room in Delft, while in the article “A public digital space at home,” we explore the boundaries of privacy in the never-ending sequences of video calls.
Apart from this very pertinent, yet controversial connectivity given by the digital technologies, the understanding of the term digital space is vast and diverse. From a technical perspective, it refers to everything that is displayed in the screen or in the background of a digital device. "The history of the Human-Computer Interaction" goes back to the beginnings of understanding how a Man can control and interact with the Machine. All this while asking a question of what the future can hold, and how the digital environments can surround us without being noticed. However, we are already surrounded by emerging visions for the built environment, where the standing physical cities and imagined future urban landscapes exist parallel to each other. The article “On Renders” questions the culture surrounding realistic renders with ‘perfect environments,’ and the pressure that designers face to “sell” their designs, in spite of the representation’s misrepresentation of reality. On the other hand, Theo Deutinger in his interview, says that “to understand [spaceship Earth] we largely rely on artificial intelligence.” He argues that technology saves lives by gathering data on events such as earthquakes or global warming.
But how does digital technology and its new realities relate to architecture, and particularly architectural education? By asking a playful question “What if Vitruvius played Minecraft?”, Bruno de Andrade challenges the unchanged methods and theories in teachings of architectural history, which ignore the new cyber layer over the city and a shifting digital culture.
This question of the digital space has also become especially significant for us, as the editors of Bnieuws. That’s why with this issue, we’re thrilled to announce the upcoming launch of the Bnieuws website. With the QR code placed on the front cover you can catch a glimpse of what is to come.
We are excited to introduce you to this extended issue of Bnieuws – Digital Space.